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Way to go! I reviewed your game going in completely blind and was very pleased! Looking forward to your future work!
Hey there, thank you for playing our game! We're very glad that you are pleased with the game we published and hope you return for our next title!
A horror game set in the vast loneliness of space? Oh heck yeah!
I have to say I really enjoyed this, the steady build-up of tension was a nice touch and the gravity gun is genius! Once I got to the penultimate floor things got a little bit frustrating though, and the game became one of those "learn through your mistakes and a little bit of intuitive thinking" set pieces. I did still enjoy it though, despite getting myself a tad stuck on the "elevator" section and not being able to quite time the Statis room section right, but I like it when games don't hold your hand too much and leave the thinking up to the player!
The thing that got to me the most was having to redo an entire floor again if you died. Having a little autosave function after you place each orb would have been a nice addition and saved me a whole lot of backtracking and fingernail-biting (although I do understand if you were trying to make things a bit more difficult and not too easy!).
A few more pieces of story would have been nicer too, I found myself feeling bad for all the dead chaps lying around, but knowing their backgrounds and motivations in life would have made me feel even more empathetic and it would have made the whole thing even more intriguing.
As it is, I think you did a cracking job. There were a few wobbles here and there but on the whole a solid game! Keep up the great work! =)
Hey there - thank you for playing our game!
We understand that it can get frustrating when you die and have to re-do a lot of what you have previously done, and if we had the time we would probably have looked into some sort of automatic save feature - it will probably be a thing in our next game!
The feedback about the story is also something we'll take on. While we meant for the story to be a bit of an extra thing on the side, it's good to hear that people are interested in more of it!
This game was very cool. I enjoyed the plot and the graphics are amazing, however the mechanics of the game are trivial. The game seems very unsure of itself. It is not necessarily structured outside of the teleporter, everything else is left to the imagination. I would have included more of the tablets or computer terminals to really flesh out the atmosphere. Perhaps even a radio survivor guiding you through the hallways would have helped explain some of the mechanics. I forgive game bugs, I don't mind them at all, however if a game does not allow me to progress, it is a big issue. Up until the third sequence I was on the edge of my seat frightened. As the game slowly progressed beyond there, I became frustrated at the clarity of the game. There is no clear objective other than get the orb batteries for the wall circuit. It tells us what to do, not how. This game was enjoyable until that stale feeling began to set in. The premise is awesome, the space environment is always one tough to grasp, and the graphics are amazing. The mechanics are unclear, please develop the story and physics themselves (especially the blue/red door change). This can be a five star indie game, but right now i see it around a three. Please keep at this. It was still a really cool experience.
Having played Submerged, I can tell you've improved a lot in terms of overall technical skill. The environments look a lot better, the animations as well and the addition of physics is a big step up. However, the gameplay itself, as well as the atmosphere and horror elements, have taken a turn for the worse. A puzzle game doesn't feel all that great when you have an instakill space zombie on your ass, and jumpscares always have been and always will be cheap. I really enjoyed Submerged, this, I did not.